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About Kieran
I am a Character and Animation Technical Director working in video-games. I most recently worked on Watch Dogs: Legion, Far Cry: Primal, Far Cry 3, and Far Cry: Blood Dragon. Across various projects I have overseen the development of facial performance capture pipelines, character customization and face creation technologies, as well as character art, rigging and animation pipelines.
I began my career as a Character Artist, working on games like Star Wars: The Force Unleashed, before moving into rigging, technical art, and then eventually leading teams responsible for developing rigging and animation tools used on several projects in multiple studios.
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GDC 2017 - Flash Forward - Far Cry Primal Trailer
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